The Guardian asked a line-up of eminent authors for their personal dos and don’ts for efficient fiction writing. The results, to say the least, ranged from entertaining to outrageous to hilarious: “Get an accountant, abstain from sex and similes, cut, rewrite, then cut and rewrite again – if all else fails, pray.”
So anyhow, to cut a long story short, though eminence is a far-off nightmare dream, no harm in compiling a list of my own. Here’s hoping it doesn’t affect my relationship with my accountant, have a bearing on my sex life, or make me believe in religion…
- Uninstall all IM software: Really, truly. In fact, getting away from the Net is good, on the whole, except that it sometimes comes in handy to look things up. I have to admit, I don’t follow this rule. I’m bad.
- Don’t try to plot your novel if that doesn’t work for you: I find it impossible to plot out a scene-by-scene story. I just need to let stuff happen. I never expected Nira to catch the speld — she just did.
- Don’t worry about chapters: Working chapters is usually something I bluff my way through. A chapter break happens when I think to myself, “Oops, I haven’t had a new chapter for ages.” It seems to work. After all, Terry Pratchett doesn’t do chapters, does he? He’s inspirational!
- Characters without the right name have no life: I beg to differ with Shakespeare — the name is everything. A two-metre-tall nerdy Scandinavian called Bill would have turned out very different from Noah.
- Give yourself a deadline and treat it seriously: I promise myself a treat when (and if) I meet the deadline.
- Get some honest reviews: I’d rather know from friends that my precious work-in-progress is crap than from strangers.
- If you get stuck at some point in the story, move on to something else: No point being frustrated with a part that just isn’t coming together. I move on to writing something completely different or to another part of the story. When I come back to the problem later, I’m always surprised how much the break helped.
- Also, don’t write in chronological order if you don’t want to: I just write the bits I have figured out first and worry about what comes after what later on.
- Writer’s block happens: So no point fretting over it! I try and enjoy the break and not feel guilty about it.
- Free-writing really helps: In fact, they have proved to be an effective antidote to writer’s block for me.
If anyone has any other rules for themselves, I’m curious to hear.
~PD
[NOTE: The following was originally written for my Financial Chronicle (Edge) column, but they only used part of it in their games section, so here's the whole of it.]
Name five gaming classics that can be enjoyed for free? Impossible, you say? Hmm…:
- Wolfenstein 3D: Help BJ Blazkowicz outwit the Nazis and escape Castle Wolfenstein. Released in 1992, Wolfenstein 3D revolutionised the first-person shooter (FPS), but the game isn’t as simple as blasting your way out. BJ has to not just battle Nazi soldiers singlehanded, but find supplies for himself, solve puzzles and even treasure. Wolfenstein 3D has been released as ‘shareware’, where one of the six episodes—consisting of 10 missions—can be played for free. Don’t expect super-cool graphics, but do expect a lot of fun. Download it here.
- Doom: Doom followed on the heels of Wolfenstein 3D by the same makers (id Software) just a year later, and like the latter, part of the game is available for free—one episode consisting of nine levels. You are an unnamed marine stranded on a base in Mars, which has been taken over by monsters. Can you survive, find the exit to the next level and keep the alien monsters at bay? Oh, and it’s not just a matter of killing the big bad monsters — you need to find the right keys and stay away from toxic and radioactive spills if you want to survive and get out. Doom came in for praise for its use of 3D graphics and had one of the best FPS controls of its time. In 2004 it was pegged by GameSpy as the greatest game of all time. Get it here.
- Elder Scrolls: The first two Elder Scrolls games, Arena (1994) and Daggerfall (1996), are available full and free. These classic adventure role-playing games (RPG) are renowned for their open-ended gameplay. Set in medieval times in a place known as Tamriel, the Elder Scrolls offer the player a vast world to explore and complete quests. As is typical of RPGs, character development is a major component, thus making it possible to play the game many times in many ways. Magic has a big role in the gameplay, as does learning skills. An engaging storyline has always been the strong point of the game series, and in Daggerfall one may even choose to completely ignore the game’s story and go off by oneself to explore and ‘experience’ the world. Download both games here.
- Dink Smallwood: [I've written about Dink here in the past, but what the heck!] Help Dink the pig farmer become the saviour of the world. Yet another adventure RPG set in a magical, medieval world, Dink Smallwood (1997) does not have the exploration scope of the Elder Scrolls games, but it has an engaging and sometimes irreverent story of its own. Setting out seeking a new life after the death of his mother, Dink gets caught up in a quest to cleanse the world of a nefarious group called the Cast. He gains powers, weapons and magic as he progresses, and finally comes face to face with the most dangerous enemy of all… Get Dink.
- Grand Theft Auto 1 and 2: The first two in the popular — if controversial — series of games, Grand Theft Auto was released in 1998 and Grand Theft Auto 2 followed in 1999. You take on the role of a criminal working for a big city crime syndicate and gain points by performing tasks, including robberies, assassinations and generally creating havoc around the city. GTA also had an open-ended world, and one is free to roam around, steal cars, disrupt traffic and generally be a big-time nuisance. Not surprising that it has it detractors. Get them here.
The DOS question
Of course, some of these games are pretty ancient, and operating systems (yes, even Windows!) have evolved since then. Many of the games were built for the DOS platform and may not work in present-day computers. However, help is at hand in the form of an x86 emulator called DOSBox, which can be used one Windows, Mac OS and Linux systems.
[Which ones have I played?
Well, I'm certainly old enough to have played them all in their heyday! Doom is still a favourite, and I have fond memories of Dink Smallwood too. I have also tried out Wolfenstein 3D, but didn't get too far. The Elder Scrolls remain on my to-do list, and yes, I have to admit I'd like to try GTA too...]
~PD
…of the Shadow in Eternity series?
Well, as things are going right now, there will probably be a sort of mini-book, a novella, if you like. It will basically be an attempt to catch up with the present.
The events unfolding in The Timeless Land (book 3) happened in 2006, when Maya was 14. It might be interesting to look in on her and her friends in the “present” day and find out what life is like.
I have a working title right now — Amazing Grace — but things could change…
~PD